augmented reality and communications

Augmented reality. Something from an alien sci-fi film set in 2068, right? Actually, no, and it might just form a part of your future communications plans.

by Dan Slee

A few weeks back my son got a new Nintendo 3DS for his birthday, the lucky lad.

Excited and smiling he took it out of it's wrapping in the living room. Light blue and shiny it was. It fitted into his hands perfectly. A while later that day after all his cards other presents were opened I found him playing with it on the settee. He was moving the device around as if chasing objects around the room.

"What are you doing?" I asked. "Shooting aliens in our living room?"

"Well, they're not aliens," he says. "They're pictures of mum on my new augmented reality game."

Leaning over his shoulder I could see what he was doing. He'd used his new Nintendo to take a picture of his mum and he'd transferred them onto bubbles which he had to shoot down as part of the game. On the screen, there was my living room.

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